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Embracing the cold

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A D&D Adventure, for 4 Players at Level 5.

Your party has become guards for a caravan taking supplies to the foundling city of Karnsa, across a desolate tundra. However, before you arrive, strange creatures lurch out from the blizzards and attack, and it is only after the battle you realise that they members of a previous caravan.

Karnsa offers no solace, and the party soon finds themselves investigating a sickness that is running through the town, and the paranoia and mystery that lurks in every corner. They will need to be careful in following this eldritch tale, lest they succumb to the darkness that plagues the town.

This adventure features combat, role play, and some investigative work, as well as including all stat blocks required to play and some additional items. There is also a new mechanic detailed within, which you can choose to use or ignore. With very little work, this adventure could be altered to be slotted into an existing campaign as a one shot.

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